Tuesday 8 June 2010

What is Games Design?

What is the notion behind such a course? Well, the depth of games design moves further away from the idea that it is just about making the next Warcraft or even a modern version of asteroids. It is about the aesthetic and analytical approaches to creating a vast variety of game types. It can deliver the process of strategy that was the reason for the development of the game of chess. One of the most powerful and enthralling games ever invented. However, its roots return back to ancient Japan and the design to show strategy in warfare.


Games design is looking at the market forces that can govern all forms of games; whether board, internet based or console based. And making decisions in both method and in aesthetics to incorporate the best approach to make something novel, intriguing and hitting a new market need. Of course games design has a great history of predecessors to fall back on, and use as influence, but is also about looking for something new. Using the creative thinking process in a manner that will inspire great innovation and style.

The future is set to be involved in a great deal of technology, and even games away from the computer environment seek electronic elements to maintain a manner of interest, but games have been in our social make-up for thousands of years and can even be reflected a great deal in the history of the Greek country. What games are, are social involvement mechanisms, whether real or virtual and are designed in every aspect to stimulate problem solving. So, what this course has aims in doing is to extract some of those challenges and create real life project interaction to solve the need to design well planned and functional games.

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