AAS Games Design

Play is a voluntary activity or occupation executed within certain fixed limits of time & place, according to rules freely accepted but absolutely binding...by a feeling of tension, joy and the consciousness that it is different from ordinary life!

  • Home
  • About the course
  • About the staff

About the staff

This is sample text
Email ThisBlogThis!Share to XShare to FacebookShare to Pinterest
Home
Subscribe to: Posts (Atom)

Followers

NetworkBlog

Follow this blog

Blog Archive

  • ▼  2010 (9)
    • ▼  September (1)
      • Virtually pointless these day!
    • ►  August (1)
    • ►  July (2)
    • ►  June (5)

Useful links

  • UCLan Games Design
  • AAS Games Design - Facebook

Labels

  • AAS (3)
  • Art (4)
  • artist (1)
  • Board (1)
  • career (2)
  • challenge (2)
  • classic (2)
  • Computer (4)
  • concept (2)
  • create (1)
  • design (6)
  • development (2)
  • Doom 3 (1)
  • Eidos (1)
  • England (1)
  • game play (2)
  • Games Design (9)
  • Greece (1)
  • history (1)
  • Home (1)
  • Hothouse Creation (3)
  • job (1)
  • Lara Croft (1)
  • learning (3)
  • physiological (1)
  • psychological (2)
  • puzzles (1)
  • real-time (1)
  • Sir Ken Robinson (1)
  • social (4)
  • strategy (3)
  • students (1)
  • teaching (3)
  • TED (2)
  • Thessalonika (1)
  • Toby Gant (1)
  • Tomb Raider (1)
  • virtual (2)

Course Management

My photo
AAS Games Design
Thessaloniki, Macedonia, Greece
Play is a voluntary activity or occupation executed within certain fixed limits of time & place, according to rules freely accepted but absolutely binding...by a feeling of tension, joy and the consciousness that it is different from ordinary life!
View my complete profile

Search This Blog

Subscribe To Games Design

Posts
Atom
Posts
All Comments
Atom
All Comments

Is Game Design popular?

copyright © AAS/Rob Snow 2010. Awesome Inc. theme. Powered by Blogger.